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List Of Best PC Games Free Download - Top 100 games pc download



 

Real Time Strategy Real time strategy games make you plan while the action is happening! Shooters Games where the main goal is to shoot lots and lots of stuff! Sports Simulation Games that bring the fun of competitive and hobby sports to your computer! Strategy Emphasizing strategy and thinking over fast reflexes. Task Management Handle multiple tasks at once like customer service or pet care.

Fast paced. Various Simulation Games that simulate real life from driving vehicles to politics and much more. Download Free Games has been a trusted place to download games since Our goal is to have one of the most unique selections of quality and fun free game downloads on the Internet.

Our site is about all kinds of free games to download whether they be time limited shareware, level limited demos or freeware games with absolutely no restrictions at all.

We want you to be able to experience high quality game play without having to pay before you play. Here at DFG, we don't propagate illegal downloads, warez, or pirated software. That's theft and we are strongly in favor of supporting individuals and companies that work hard and spend money to create games. We carefully selected the best games from the top game developers! You can choose the games you like from the following categories: Puzzle games , Racing games , Match 3 games , Shooting games , Games for Girls , Hidden Objects games and many more.

Download games for free and enjoy the high quality. Find your game at MyPlayCity. Around The World in 80 Day. Download Free Games. Around the World in 80 Days. City Racing. Amazon Adventure. Jewel Quest II. Bubble Shooter Classic. Dream Vacation Solitaire. The Rise of Atlantis. Fishdom 3.

Moto Racing. Mah Jong Quest. Billiard Masters. Space Bubbles. Jewel Quest. Nuclear Bike. Rather, these are our picks of the best PC games to play right now. How influential a game was doesn't matter. How much we enjoyed playing it at the time is not our concern. The simple question, always, is: does this hold up today? Secondly, we want to celebrate the breadth and variety of PC gaming. To that end, we limit ourselves to one game per series. The most important principle of all: this is our subjective list.

If the people on our team aren't advocating for it, we're not going to include it. And if newer members of the team add the weight of their support behind a game, we're going to push it higher up the list. Read on, and find great games to add to your wishlist. Maybe you'll love them just as much as we do. Jody Macgregor, Weekend Editor: Puzzle dungeon visual novels of the "you wake in a room" variety, the Zero Escape games burst with gory deaths and narrow getaways.

Nine people get trapped in mazes as twisty as the games' plots, jumbles of esoterica and hidden history. The twists will keep you guessing as you navigate the timeline, unpicking a grand mystery. What a goddamn trip. Bringing him along on heists and infiltrations means fast-talking guards and civilians to convince them he's an actor or a cosplayer.

Your whole crew is made of misfits, including a rat-spirit shaman who treats garbage like gourmet. They're one of the best RPG parties around. Robin Valentine, Print Editor: The excellent Shadowrun: Dragonfall has been in our list for a few years now, but I definitely prefer Hong Kong for its brilliantly evocative setting. Hong Kong, and especially the Walled City, are messy, chaotic and feel even more alive thanks to the magic that alters them in ways both subtle and significant.

It's a great magical cyberpunk yarn, but just as great as a story about cities, and how they—and the people living in them—can become victims of the machinations of the wealthy and powerful. It's the perfect cyberpunk setting: grimy, dank, and claustrophobic, soundtracked by the thrum of distant machines, and always, always raining. I can't think of a suppurating psychic wound I'd rather spend my time in. Lauren Morton, Associate Editor: Shadow Tactics is the immaculate tactical stealth success that proved Mimimi Games had the chops to take up the Desperados series.

Every mission is a lovely puzzle and there's an immense joy in meticulously setting up and pulling off the simultaneous kill I envisioned using all of my party members. Phil: One of the most rewarding stealth games of recent years, embracing the hardcore, unforgiving attitude of the genre but still modernising it where it counts. The real pleasure here is being dropped into large maps full of guards, and slowly picking apart the puzzle of their intricate patrol routes as you work your way through.

Your motley crew brings a variety of different ways to distract, dispatch and disappear your foes, and it's these asynchronous abilities that make the difficulty so satisfying to overcome. Some are nimble, able to navigate rooftops and tricky terrain.

Others are stuck to the ground, but bring traps and tricks to help clear a path. This leads to myriad options within a single level, creating a playground of possibilities. Shadows Tactics' coup de grace is Shadow Mode, which lets you queue up moves for your whole team to perform at the same time. It's inherently cool, as you painstakingly plan out multiple takedowns, to hit a single button and watch the synchronised action play out. Fraser: TFT is one of the last autobattlers left standing—the product of a short-lived trend that no doubt benefited from sharing a launcher with the rubbish but immensely popular League of Legends.

I love the constant reinvention of characters and mechanics, and building my loadout of heroes mid-battle, but the real appeal is how easy it is to just hang out and shoot the shit with friends while my diligent little warriors duke it out or die.

Phil: Fraser, you're going to get emails for calling LoL "rubbish". Nevertheless, as someone who's also terminally bad at MOBAs, Teamfight has been a welcome excuse to explore the peripheries of Riot's most popular game. You construct a roster, ideally based around the major synergies of that season, and watch them battle your opponents' teams.

The battles themselves are entertainingly over-the-top, but it's the experimentation and strategising that keeps me coming back. Jody: Groundhog Day with gladiators. There's only one gladiator, but you get the point. You're in a timeloop, reliving a single day in ancient Rome.

Timeloop games seem like a great idea, but it turns out redoing the same thing even more than videogames usually demand is actually super frustrating. The Forgotten City gets around that with two inventions: an arguably anachronistic zipline, and a sensible human being. The wonderful Galerius greets you each day, and when you barrel up to him shouting instructions to save the lives of people you figured out how to save in the previous loop, he just gets on with it. Gordian knot elegantly cut.

Fraser: Anachronistic ziplines and magical timeloops aside, The Forgotten City still revels in history and makes you feel like a time-travelling archaeologist—an enviable job.

The time-stuck Romans, meanwhile, are a likeable, or at least interesting, bunch, even when they're being antagonistic. On the last loop, as I shouted my final instructions to MVP Galerius, I was genuinely torn, knowing I'd have to say goodbye to this lost city and nobody would ever know what I went through to save it. Deep, violent bass throbbing through my skull, an assault of neon violets burning my eyes, desperately trying not to shed blood all over a shared gamepad, I embodied Thumper in its entirety—a pure, singular rhythm hell where you stop looking what beats are coming down the track, and start feeling it in the rhythm pounding through your body.

Jody: You're a god-killing space beetle. It's immaculate. The sense of acceleration and impact as you thump into corners is unrivaled, and the end of every sequence is basically a religious experience.

Someone write a Book of Thumper and I'll be your apostle. Phil: Just pure rhythmic anxiety—a digital panic attack from beginning to end.

But, y'know, good. Nat: Last year, Titanfall 2 was basically dead. While that campaign is still solid as hell, DDoS attacks had rendered multiplayer servers largely unplayable. But in December, Titanfall 2 got a Christmas pressie in the form of Northstar—a fan-run server browser that shot new lift into the knackered old mech.

In , Titanfall 2 isn't just playable. It's thriving. While early builds only allowed for certain modes on certain maps, Northstar is now a wonderfully chaotic mess of custom gametypes and modded mechs, the best of which sees BT literally throw you into the start of each new round.

It's a throwback to the good ol' server browser days, and a perfect place for Titanfall 2 to spend its long-overdue retirement. Fraser: This is still one of the best FPS campaigns around, with each level boasting the kind of creativity that puts it on par with the wildly imaginative Dishonored 2. Plus your best friend is a mech. Jody: New Vegas blends the strengths of Fallouts old and new.

It's got some of the originals' problem-solving variety, letting you talk round a fascist legionnaire or a brain in a jar, and the 3D world and VATS combat of modern Fallout, with the pleasant ding of XP earned and the foreboding rumble of new quests begun. Imogen Mellor, Features Producer: Can't believe we don't have rules against games that require a library of mods to work well.

Jody: Three mods isn't a library! Then you're good to go. But for an RPG I've already played multiple times I could dive back in today and have a wholly different experience with new choices and consequences I've never encountered before.

Sean Martin, Guides Writer: Plus it's got some of the best expansions ever made. Each expansion tells its own story, but still informs the decisions you have to make in the main game. Masterful stuff, really. Phil: Two classic RTSes in one loving package makes this an easy recommendation despite the age of its source material.

Red Alert, in particular, is practically timeless—an alternate history World War 2 where Einstein travels back in time to assassinate Hitler. The result is much as you'd expect: campy FMV cutscenes, a pumping industrial soundtrack, and the deadly thrum of Tesla Coils as they prepare to decimate your army. Still a joy to play. Rich Stanton, Senior Editor: Inside may be bringing up the rear in this list but, for me, it's one of the very best experiences I've had in gaming.

A contemporary re-casting of the Frankenstein myth, the environments are a near-seamless blend of clever puzzles and evocative, bleak suggestions about where you are. Horror, science fiction, and for my money the best twist in games.

Sean: For me, Inside is the perfect narrative sidescroller: it's got atmosphere, a moody soundtrack, smart puzzles, and most important of all, tension. As you pilot the boy through rainswept ruins and enslaved cities towards whatever end, Inside does that rarest of things, making you consider the act of playing the game itself, and the nature of that control.

Nat: Inside is a game you only play once. But that one time is a masterclass in mood, in building up tension and dread as you push a small child further into a brutalist meat grinder. It's playing in almost the exact same space as Limbo, a trial-and-error platformer more than a real puzzler, but the artistry on display is phenomenal, woods and barns and deeper, darker industrial places all painted in a dreary watercolour greyscale that pushes you towards hopelessness. Robin: Has to be said, it's got one of the best endings of any game.

If it's not been spoiled for you yet, then oh boy are you in for a treat. Morgan Park, Staff Writer: Snowrunner is the best game about driving trucks through mud ever made. Not that it has much competition, but this is one sim you should really try for yourself. Jobs are various versions of "deliver X to Y," but they're really just reasons to have fun carving a path through natural hazards.

It also sports some of the best physics-based suspension and land deformation tech around. It dropped a few places this year, but Snowrunner is still an easy recommendation. Fraser: Mud plus snow is a winning combination. Snowrunner is more of a physics puzzler than an open-world driving game, and those puzzles are going to make you work hard and get absolutely filthy doing it.

There are few things as satisfying as liberating a stuck vehicle out in the muddy wilderness. Nat: Homeworld is PC gaming's great space opera. A majestic, galaxy-spanning drama played out in a way only games could manage—by way of a perfectly executed three-dimensional spacefaring RTS. Gearbox did a hell of a job remastering the games to not only look gorgeous, but play with a little less '90s faff, and a thriving mod scene means Homeworld also doubles as a phenomenal RTS adaptation of Star Wars, Star Trek, Halo, Mass Effect and more.

Fraser: Homeworld's 3D movement still feels like a revelation, decades on. I was still in school when I took command of a refugee fleet looking for a new home, but it's no less impressive now.

The remaster is extremely welcome, but if you switch off the enhancements you'll still find a game that's rich in atmosphere and smarts. Mollie: Bombastic, crisp combat and an electrifying soundtrack keep me coming back to Tekken 7 time and time again.

I still can't find another fighting game that's this much fun to watch and play. It has a steeper learning curve than the likes of Street Fighter, but it's totally worth it. The dramatic slow-mo cam that inches in on the final punchup should be in every fighter! Morgan: Tekken freakin rules.

Its' the only fighting game that I like to watch partially thanks to those crisp hitboxes and slo-mo finishers and the only one I've considered playing. I recently sat through a multi-hour video explaining the series storylines and I now understand why its fighting tournament setup also makes for a pretty good Netflix anime series. Morgan: This 7-year-old open-world stealth gem is starting to show its age, but the best bits of Metal Gear Solid V are still some of the best moments in the genre.

Even the best immersive sims struggle to match The Phantom Pain's freeform approach to missions and huge variety of tools. Wes: Some say Kojima's a visionary because of politics or somesuch. Nuts to that. He's a visionary because everyone's going to be collecting cassette tapes in five years and MGS5 called that shit in Josh W: One of the few games I went out of my way to get every achievement in, just because I wanted excuses to keep playing. Sean: In the often warm and cosy city-builder genre, Frostpunk is a shard of ice.

You're not an omnipotent eye in the sky governing a faceless population; as you balance sacrifice and survival in a snow-strewn apocalypse, Frostpunk forces you to face the people, and ultimately be held accountable. Jody: When I played SimCity I'd always get to that point where my city was running so nicely there were no challenges left.

That's when I'd open up the disaster menu. Floods and fires, tornadoes, earthquakes, sometimes Godzilla. It was fun in the same way as watching a sandcastle you've built all day get washed away by the tide.

In Frostpunk, the disaster's already here. Winter isn't coming, it's arrived and it's never going away. All that's left of humanity is one pseudo-steampunk city in a pit of misery. You don't get to pick where to build it like in a regular city builder, nor do you get to sprawl your grid of streets across a map.

There's no sandbox here. There's just the pit, where you mine coal and fight sickness and shore up buildings to keep out the cold. Then it gets even colder, and you need to crank up the generator to dangerous levels.

Anyone beyond the shrinking range of its warmth freezes to death and there's nothing you can do about that. Frostpunk starts somewhere after the point I'd reach at the end of a game of SimCity, and then it tells you to hold back the tide. Jody: Alien Isolation is a cinephile's dream, recreating the look and sound of Alien with loving care. It's also a nightmare, recreating the xenomorph from gurgling growl to lashing tail and letting it loose to stalk you through a space station's corridors.

The corridors are also lovingly recreated. If someone's not into strategy games I don't feel guilty convincing them to play one. When people aren't into horror, it's usually with good reason. If you don't like being afraid you won't like Alien Isolation. It's terrifying. That said, if you enjoy the relief of triumphing over a boss in a soulslike, think how relieved you'd feel confronting actual fear rather than some guy who transforms into a thing with long arms. Sean: Made by Alien fans for Alien fans, and it's so easy to recognise the care and attention to detail in how wholly it embodies that cinematic style.

Also I'm pretty sure it's responsible for popularising all those smart, scary monsters that hunt you in games now. Thanks for that! This year I've actually made some progress though! This is a testament to how much this thing terrifies the shit out of me, but also how utterly perfect it is as an Alien game.

I have to keep going. Very, very slowly. Jody: The early parts are the best parts, for sure. Just like the Alien series as a whole. Robin: The vibes are just impeccable. If you could distil Control's weird, SCP-inspired atmosphere into a liquid, I'd drink a gallon before lunchtime. And I love how much fun it is to move and fight through its bizarre, impossible spaces while you're soaking all that in. Fraser: It's brutalist architecture porn.

And as striking as it is, boy does it have a glow up when you turn on ray tracing. There are a lot of flat, reflective surfaces in the Oldest House, so it's a great showcase of those fancy reflections. Josh L: Control is a game all about being lost, lost in the maze-like architecture of the Oldest House, lost on your place in its world and lost in the knowledge—or rather the unknowableness of the objects and places the bureau deals with. There's really nothing quite like it.

Wes: In Satisfactory we built a power plant tower so tall you could see it from across the planet. We built factories with so many glass windows that even an RTX gave up on rendering them all. We connected conveyor belts carrying precious resources across the desert to a cargo train that spiraled up the side of a mountain. We built a mining facility so far away it needed aerial drones to collect its materials—even though we couldn't actually build drones yet. Satisfactory begins as a game about optimization, finding the most efficient ways to pump out resources.

Master that, and you're left with a sandbox that rewards building however and wherever the hell you want, just for the satisfaction of it. Morgan: The stories that come out of Satisfactory sold me on it instantly.

I, too, want to look over a mighty empire of automation and discover that my robot children no longer need me. I'm also just really into watching materials actually travel down conveyor belts and pass through machines, instead of everything happening inside a menu. More games should do this. Jody: Village is Resident Evil at its most decadent and gothic.

There's a bit with a baby in a puppet house that's as scary as the series has ever been, a werewolf attack in the village that pays homage to Resident Evil 4's early siege, and the vampire-haunted Castle Dimitrescu, which lives up to its reputation. Playing RE8 a while after release, I didn't think Lady D could possibly be as cool as the hype around her suggested, but she absolutely was.

And there are plenty of surprises after that, with plot twists I wasn't expecting, neat references to older games in the series, and a Mercenaries mode that's basically bullet heaven. It's more run and gun than previous games, but since it's a modern vision of Resident Evil it's not short of variety to keep things interesting.

You visit heaps of beautifully designed levels throughout, and each one offers a taster session in everything Resident Evil has done well over the years. The story does follow on from Resident Evil 7: Biohazard, so you may find you want to start there before hitting up Village, but Village does do a pretty good job of explaining what's going on in case you're not up to speed.

From Village you can dive back into the horrifying and gory world of Resident Evil with the remakes, but be prepared to feel a lot more panicked and underpowered in those games—Mr. X is absolutely terrifying in high definition. Rich: As CS:GO's twitter bio says, this is "your favourite first person shooter's favourite first person shooter. And incredibly, the most-played game on Steam 10 years into its lifespan. But it's waning in importance as the tail of battle royale and extraction shooters lengthens.

Speaks to the timelessness of Counter-Strike's stop-and-pop design that it doesn't need new seasonal guns or magical movement abilities to stay interesting. Fraser: There's understandably still a great deal of fondness for the original Company of Heroes, but here the multiplayer really got to shine, leading to CoH2 having a much longer tail.

And, honestly, I've had enough of France and the invasion of Normandy. The main campaign has a lot to recommend it, too, if you don't mind the Russian cold, and is further elevated by the impressive non-linear Ardennes Assault expansion, paving the way for the impending Company of Heroes 3 and its dynamic campaign.

Morgan: Psychonauts 2 is what happens when the brilliant folks at Double Fine get as much time and budget as they need to make a 3D platformer. This is a gorgeous sequel that picks up right where the first left off. A charming, heart-wrenching story through the lens of a collectathon platformer. Jody: The original Psychonauts was a wonderful concept buried under uneven concessions to its genre.

Which is to say, it was a Double Fine game. What a concept, though: a summer camp for psychics run by a spy ring that trains them for espionage by letting them rummage around inside the mental landscapes of troubled folk. If only it weren't for the fussy boss fights, and platforming that was let down by poor controls and checkpointing.

Like Morgan says, Psychonauts 2 is Double Fine finally getting the freedom it needs to make a game that lives up to that idea. So, uh, thanks, Microsoft?

It's a Pixar movie you can run around in, zooming across levels based on a psychedelic Yellow Submarine or a papercraft library where you end up trapped in a book, leaping across pages as the platforming suddenly transitions to 2D. One level's a hospital that is also a casino, with a maternity ward where wannabe parents gamble on a roulette wheel of babies.

It's constantly imaginative and twisted. Phil: A city-builder about creating elaborate, automated production chains—ferrying myriad resources from across the world to turn into the goods your citizens crave. The cities you create will be ornate and beautiful, but the real joy is found in watching a successful, stable supply of sewing machines leave your factories. Fraser: The DLC has made it feel a bit bloated, especially now that you can set up colonies in even more places, but the logistics porn keeps me coming back anyway.

It's intensely satisfying serving the needs of your demanding citizens, and like Phil says the cities make for great eye candy.

Evan: Perhaps the best raw, customizable storytelling engine on this list, RimWorld is the progeny of hyper-granular colony sims like Dwarf Fortress. Your pet turkey can break individual bones or lose their beak to say, frostbite in the winter after a specific level of cold exposure. It's moddable as hell: I played hours this year with a multiplayer add-on.

Every fresh start means it's time for new experiments, which have been greatly enhanced by the expansions, introducing royals, psychics and cults. It works surprisingly well on Steam Deck, so I've fired it up yet again to play on the go. Finally I can live the dream of sitting on a noisy bus while leading a colony of tyrannical transhumanist cannibals. Katie Wickens, Hardware Writer: Firmly is Rimworld embedded in my yearly game rotation, as the call of sandbox colony sims inevitably draws me in when real life gets hard to parse.

Rimworld has so much to give, with each restart delivering a totally unique experience. I bid thee tug on my heartstrings once more, o' tiny pawns of the outer Rim. Evan: The launch of the early access prototype Arma Reforger in May complicates this a bit: Arma is improving on its path to Arma 4, but slowly.

For now, Arma 3 is still my recommendation for a feature-complete military sandbox. Arma 3 continues to remind us that scale is one of the precious feelings games can give us. That doesn't just mean "big maps. Morgan: Arma 3 is the game that pushed me to finally get a desktop PC in I picked up the best prebuilt PC a year-old could afford, meaning Arma 3 still ran like crap. That's OK, because I still managed to dump hours into AI scenarios, Day-Z adjacent sandbox survival modes, and a proto-version of PUBG battle royale developed by PlayerUnknown himself you'd join servers from your external internet browser, it was pretty cool.

Arma is one of the few series out there actively pushing the capabilities of videogames and placing that power in the hands of players to make new things.

After a decade of updates, Arma 3 is both gigantic and often cheap. Robin: I can't believe this is still on here.

Both we and Bethesda need to let it go already.

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